Return: By default with for example Returning Projectiles only primary arrow will return. ago. This time it’s my league start in POE 3. Kokleekio • 2 mo. Only when the eye explode, it release a faster set of projectiles, which obviously increase their range. Returning Projectiles Pierce all Targets. Projectiles from Supported Skills deal 61% less Damage while Returning. Attack Speed: 120% of base. The projectile barrages have no spread mod affects barrages from the Barrage Barrage Attack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)% Requires Level 12 After a short preparation time, you attack repeatedly with a ranged weapon. AT ALL with all spells / projectile skills tested, the projectiles never return to me, they either hit a wall or something even on pretty open maps I. Save. Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. Like most projectile skills, when you fire Lightning Arrow (and aren't using the Barrage Support), an enemy can only be hit by one of those arrows, regardless of whether you fired one arrow. 4. The 1st pod is spawned first, then 2nd pod, etc. Also these mods are good for build: - +20 to Dexterity - 20% increased Projectile DamageYou will see they have fixed duration they travel until disspate (like how freezing pulse works but reversed). 75 sec Critical Strike Chance: 5. Now all effects that cause projectiles to return do so in any case that they can. This is a major damage and quality of life improvement. Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther. 19 must be Divergent lightning trap , which gives your projectiles a chance to return when they either reach the end of their trajectory or hit a wall, potentially hitting an enemy again on the return in theory, doubles your damage if each strap is able to. Supported Skills deal 0. Vengeant Cascade is a notable passive skill. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directions Vengeant Cascade Notable Passive Skill 15% increased Projectile Speed Attack Projectiles. 3/8. Server: PC, Xbox, PS. Returning Projectiles Support is a support gem which causes projectiles to re. Requires Level 38. Corrupting Fever Champion is a top-tier map blasting build in POE 3. Caught projectiles spiral outwards when you use Whirling Blades and do not return. ex main arrow flies 100 units, then forked. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Divergent Returning Projectiles Support is a new Dexterity Support Gem. Basically, when your projectiles hit a wall, they return. 0. l don't believe there are arrow skills that explode at the end of travel like. . 4. In 3. This thread has been automatically archived. Attack Speed: 120% of base. They could nerf it with something like "Returning projectiles deal 50% less damage" or "Returning projectiles deal 1% less damage for each projectile that hit in the past 2 seconds, up to a maximum of 60% less damage" and it would still be strong and still keep the spirit of the ring. 19 Raider POE Currency One of the best Trap builds in Path of Exile 3. (25–35)% increased Projectile Damage. qaz012345678. Now it's day2, how good actually is it? From poe ninja deadeye is pretty dominating, so that might explain it's decent? Is it safe to start builds around it? Maybe not as OP as VC but good enough? 33 Sort by: Vengeant Cascade is a passive skill that increases the speed of projectiles that return, such as arrows and bolts. Projectiles from Supported Skills Return to you. Functionally, the skill's DPS scales with cast speed as if the gem itself granted 135% increased cast speed. Case: Divergent Lightning Trap projectiles have 20% chance to return. Simplified projectile returning. Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). I chose this Lightning Trap skill because it works well with the new Returning Projectiles Support. 0 Then head over to our Discord and select the Path of Exile role in #roles to stay up to date with our content development. 3+ arrows. The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. Requires a Melee Weapon. It does not grant a bonus to your character, but to skills in sockets connected to it. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. 5 or. Nemesis 3 WILL return in all of its glory. With hydrosphere from my understanding, extra projectiles can chain back through it introducing a shotgun effect. Returning projectiles pierce all targets. Nimis changes for 3. Supports projectile skills. PoE Projectiles 3. 4Item acquisition. It causes projectiles to return and pierce all targets while returning. I'm thinking poison Molten strike will benefit from it, since getting more hits with poisons is "always" better, but i think now its not so "mandatory" as Vengeant cascade for all projectile skills. Return. 22 that focuses on speed, explosion, and survivability. 21 Cold DoT Elementalist Speed Mapping Build - Items. I chose this Lightning Trap skill because it works well with the new Returning Projectiles Support. Effectiveness of Added Damage: 240%. A Nearby enemy is a Nearby enemy, it does not matter what path the projectile took to get to them. Reduces the maximum range of Spectral Throw projectiles, allowing them to start returning sooner, hitting enemies a second time. I'm thinking poison Molten strike will benefit from it, since getting more hits with poisons is "always" better, but i think now its not so "mandatory" as Vengeant cascade for all projectile skills. In The Forbidden Sanctum expansion, we've introduced several new gems and made some changes to existing ones. 50 sec Can Store 1 Use(s) Cast Time: 0. 5% chance to cause Bleeding Supported. Requires a Dagger or. Returning projectiles: Effects that cause projectiles to return will cause the projectiles from Volcanic Fissure to bounce again and land on the same spot where they first landed. Based on the description, it does support both spell and attack skill. . It does not grant a bonus to your. 3 M views) takes a ride into the necromancy! 2 legs, 6 legs, 8 legs, it does not matter. 5% increased. Over 20 new active skill gems WILL be added. Artillery BallistaReturning Projectiles Support, Returning Projectiles Support . As for projectiles, there was a good post a few years ago testing it with different Projectile amounts, I would assume around 60% of Projectiles are hitting a single target with optimal TS placement (a bit behind the target) If you have 7. Returning Projectiles Support Supports projectile skills. Analysis of how Vengeant Cascade works with Power Siphon, Barrage Support and Mark Skills in 3. Tag: Support, Projectile. 3Gem quality. 21 because the mechanics of returning projectiles were changed and are now working for pretty much any type of projectile which represents a 20-40% dmg buff. They can hit twice and apply 2 poisons. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. . . Fury Valve lets us scale the number of split. 1. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. Requires a Melee Weapon. Divergent Returning Projectiles Support is a new Dexterity Support Gem. Projectiles Pierce > Fork > Split > Chain according to mark. Corrupted. Returning Projectiles Support; Increased Critical Damage Support (Inspiration Support for a 6-Link) Critical Damage can be replaced by Increased Critical Strikes Support if our Bow has less than 6% base Crit Chance. It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. Im pretty sure the gem does not extend the duration of the projectile, so it runs out before it can return. Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use. 77 = ~1. 5% increased Projectile Speed This is a Support Gem. If the build is speculative (i. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Cold Damage. Vaal Venom Gyre can be obtained by vaaling the gem. The 3 secondary projectiles is the damage dealing portion of the skill. Nimis is a unique Topaz Ring. If a projectile lasts for an explicit duration like. Vaal Summon Skeleton linked to Pierce, Spell Echo, Elemental Penetration, Returning Projectiles, Minion Damage (Supports are listed in order of importance, in case you do not yet have a 6l chest. Will the forked arrows travel 50 more units before disappearing? Will increasing projectile speed increase total distance travel (f. 217, almost 22% more damage. (in melee range) When supported with GMP, modifiers to area of effect also increase the single target DPS of. Need help, I'm running an EB Inquis battlemage variant. ago. But as self cast the returning projectiles track me as I move (and I keep moving bc I'm squishy at the moment) so the hit rate on return isn't 100%. This straight up doubles your damage if you aren't already using Point Blank. Returning projectiles will move away from the player. Hey guys, cast on crit ice spear occultist build is here. I can't tell if this is a bug and I can't tell if they know about it. Wiki wiki. Boom! Doubled hits. With Vengeant Cascade, does returning projectile keeps gaining the Far Shot bonus or does the calculations reset when the projectile hits the "return" point? Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comment sorted by Best. 0. 22, Cobra Lash’s projectiles deal damage twice at the cost of 61% lower damage output on the return. That basically means a LA char with VC deals twice as much dmg as one with RP support. Exactly to add to above there are 4 options of "shotgun" for projectiles: Barrage: Ice Spear, Winter Orb (this also qualificate to explosions on ground), Barrage, Barrage Support. Now all effects that cause projectiles to return do so in any case that. Supported Spells gain Intensity when you Cast them. It also comes with the added benefit of increasing your clear speed due to more stray projectiles returning to you, more chances to proc things like explosion etc. Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Level: (1-20) Cost: (8-20) Mana. 60 sec Critical Strike Chance. 22 Ancestor League New & Updated Gems including Skills, and Supports like Spellblade, Returning Projectiles, Sadism & More. Projectiles from Supported Skills Return to you from final target. Yes returning allows projectiles hit the target twice on the way out and on the way back. Limit it to lvl 2, quality 20. Requires a Dagger or Claw. The projectiles return to the source. GMP + LA + Return => 5 projectiles go out, 5 projectiles return. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Nimis changes from "Projectiles Return to you at end of flight" to "Projectiles Return to you". Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. 5% increased Physical Damage Supported Attacks have 0. Additional Effects From Quality: Supported Skills have (0–10) % increased Projectile Speed. Enemies can. Targets can be hit once on the way out and once on the way back, however, the specific target they return from is only hit once. Tornado Shot is the same as before. Trade . Projectile Speed: 960 Requires Level 12 Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and. MayTheMemesGuideThee. if you have space to run it, you probably should. Venom GyreAttack, Projectile, ChaosLevel: (1-20)Cost: (5-7) ManaAttack Speed: 120% of baseAttack Damage: (125-165)% of baseEffectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. This was noted on the Fury Valve page of the wiki (the other source of projectile splitting), but not on the Sniper's Mark page or the Projectile page. Projectiles from Supported Skills Return to you from final target Projectiles from Supported Skills deal (61–70)% less Damage while. Ethereal Knives fires a lot of projectiles, so the odds of you missing are really low compared to the damage bonus of hitting twice. ) (Returning Projectiles is a new support gem in 3. PoE Nimis: what it is. This is only 20% more damage. (PoE Trial of the Ancestors 3. 2. Power Charge On Critical Support Supports any skill that hits enemies. On the way back set of fired projectiles still have the limitation of hitting the target once. It does not grant a bonus to your. Tag: Support, Projectile. It’s too early to say anything at the moment. The Projectiles do return edit: tested after league launch. " Thanks for correcting my noob moment of 2016. So it won't happen until all that projectile's ability to pierce, fork, chain, or split have been used up (in that order, I think - split might come before chain, but I don't think players can get splitting projectiles currently so it's been a while since that mattered and I had to. 21 because the mechanics of returning projectiles were changed and are now working for pretty much any type of projectile which represents a. Requires a Dagger or Claw. The easiest skill to scale for very very slow projectile speed was Anomalous Fireball , with 50%+ quality it reaches 100%+ reduced projectile speed (capped at 99%), so a single fireball stays in the air for 157 seconds. So 26% of main skills have projectile tag vs 50% of builds having projectile tag. PoE Planner - Updated Passive Trees for 3. So how good is returning projectiles? Help Saw some people already theory crafting it being "at least okay?" before league start. HFT builds seem to not be too socket starved, and I. The last project's main goal this league was to put as many projectiles in the air at once as possible. As for PoBs, you can start with Tatiantel2's PoBs for the totem variant. A projectile can chain from 1 target to the other as a secondary projectile, while a primary projectile also hit it. Caught projectiles spiral outwards when you use Whirling Blades and do not return. 21. . Projectiles from Supported Skills Return to you. It probably wouldn't at all, since the projectile needs to actually impact something to return, and FP has 100% pierce. 38 seconds to kill mino, 40. 13 version of harvest WILL be added back in game. 5% increased Projectile Speed This is a Support Gem. 22 In this video I go over a. Now it's day2, how good actually is it? From. Fresh Meat Support Gem: Minions gain adrenaline, crit chance, and crit multi after being. The "from final Target" part made me worried that perhaps the projectile had to hit something to return to you (as. Split projectiles from Sniper's Mark doesn't return now (undocumented and crucial change). This support also provides more projectile damage. This type of build has spiked in popularity after the introduction of the Nimis Ring which makes the Projectiles return to you after expiring or exploding in case of Fireballs. Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. With the new Returning Projectiles gem introduced in Patch 3. 15% increased Projectile Speed. A place to talk about POE builds, mechanics and interactions. 00 sec Can Store 1 Use(s) Cast Time: 1. Lightning Trap Trap, Critical, Spell, Projectile, Lightning. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. 26K views 3 months ago #pathofexile #poe2. It causes projectiles to return and pierce all targets while. 31. This build only has about 4k health, but I stacked a lot of defenses to reduce Glass Cannon. 1. Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted Ailments to have less Duration. This was made possible in 3. Magma projectiles: On a successful hit Molten Strike will launch a number of projectiles a variable distance in different directions before each lands simultaneously, hitting in a circular area around each projectile. ↖ Implications for Projectile Builds1. my understanding is that the snipers mark projectiles will return to the marked target, but they are not able to shotgun, so at most one returning snipers mark projectile per batch will hit the target. LMP usually gets the better of that. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. Shrapnel Ballista Attack, Projectile, Totem, Physical, Bow Level: (1-20) Cost: (5-11) Mana Attack Speed: 50% of base Attack Damage: (38-44)% of base Effectiveness of Added Damage: (38-44)% Requires Level 4 Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. So by changing some of the fun-bazillion-balls links around, you produce less frost orbs but do significantly more first-constact. However, if you you have a lot of returning projectiles from one attack, most of the time only one of the returning projectiles will actually hit the target. The mode, introduced as the main theme of the 3. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. time to kill with EDWA was 8. staudd Cockareel • 11 days ago. ago. Vaal Venom Gyre is a claw/dagger attack skill that does not deal damage directly, but instead temporarily increases your maximum number of Venom Gyre Venom Gyre Attack, Projectile, Chaos, Duration Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (125-165)% of base Effectiveness of Added Damage: (125. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. It also doesnt come up in pob at all for me. Returning Projectiles Pierce all Targets* * And yes, those returning projectiles can hit targets again. Main returning projectile (1) does 150% damage (100 going, 50 return), so 50% more damage Sniper's marks (4) does 50% more damage from returning (goes out at full strength but does not hit, returns at 50% strength) for another 200% more damage. 8. 00 seconds Base secondary. . ninja, Community Wiki. Level: (1-20) Cost: (6-23) Mana. In the PoB you will find step-by-step levelling trees as well as the gear we suggest the character is played with. 3) x 0. Frost Blades. The community has had a lot of questions about Ruthless, so today we've gathered the answers to some of the most frequently asked questions. ago. 20 league, is now coming back as a. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. Now add in a 21 snipers mark and the. Rolling Magma Spell, AoE, Fire, Projectile, Chaining. Caught projectiles spiral outwards when you use Whirling Blades and do not return. the difference between the total dps increase from. 5% increased projectile Speed Projectiles have 3% chance to Return to you from final Target Supported Skills deal 0. 98=4. With the new Returning Projectiles gem introduced in Patch 3. Most of the blades projectiles just dissappears instead of returning. All projectiles have a speed, which can be altered by. If the projectile does not hit an enemy while it has a remaining chain, it will not return. if they are mobile its a lot less than that. Awakened Elemental Damage. Base duration is 12. Returning Projectiles Support is not implemented properly in PoB. Projectiles are entities which are produced by a spell. Regarding number 1: Chris said that the gem was slightly reworked after they recorded the gameplay footage. Flamewood Support Support, Totem, Spell, AoE, Fire, Projectile, Trigger Icon: f Level: (1-20) Cost & Reservation Multiplier: 140% Cooldown Time: 1. That being said projectiles returning is always the last step so chain would not work again after a. You see, the Return Projectiles Support makes it return to YOU, not to the point that the attack occurred. (2-75) to (3-113) Added Cold. Returning Projectiles. Level 20Nimis is a Unique Ring designed by Jungroan, and drops from the Uber Eater of Worlds. There is a separate list for entities hit by returning projectiles, which means once an enemy is hit by any of the returning projectiles from that projectile-creation then any other returning projectiles from it will likewise ignore it. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Vengeant Cascade makes your primary projectiles return. Missing the boss. Projectiles that have used up their last chain will return. 00 sec. Attack, Projectile, Chaos, Duration. In comparison, Freezing Pulse still has 4 additional. Shattering especially, since all the projectiles AOE can shotgun so with good. Fun while it lasted, a common refrain for POE. So 26% of main skills have projectile tag vs 50% of builds having projectile tag. One gem catches my attention is the Returning Projectiles Support. It creates a geysir that lasts 8 seconds and fires 32 projectiles baseline over its 8 second lifespan. Thanks to this, I think it's the best single trap. for. Soulrend Chaos, Spell, AoE, Duration, Projectile Level: (1-20) Cost: (14-26) Mana Cast Time: 0. Cost & Reservation Multiplier: 150%. Returning Projectiles have 150% increased Speed; Anoint recipe: Verdant Oil + Indigo Oil + Opalescent Oil. Returning projectiles that were created at the same time still share a collision list for returning, they just have a separate list for their first portion and the return. Item Limit Radius Stats; Volley Fire Volley Fire Viridian Jewel Limited to: 1 Radius: Medium (7-10)% increased Projectile Damage With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks Lioneye's men stood at the walls, eyeing the savages that walked the beach below. 46 so about 5. For some builds, projectiles being able to pierce can be a drawback. Returning is the "last" in the list of possible projectile behaviours when hitting a target. When will Returning Projectiles Support be worth more than 30% (at level 1) damage? Title. Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. The projectile itself cannot hit, but the explosion of the projectile can. . Going from 100% increased projectile speed to 250% increased projectile speed is a 15% more damage increase at duration levels > 5. Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. With sniper's mark splitted projectiles will also return. Anomalous Faster Projectiles Support. Far Shot does not have any equivalent wording. Cast Time: 0. it'll follow the same rules as most everything else that triggers. 0. So if you have % increase AoE, Point Blank becomes less effective. Multiple projectiles emitted at exactly the same time can no longer hit the same target. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. Hey guys, returning projectiles cast on crit ice spear occultist build is here. Skill functions and interactions. Requires a Dagger or Claw. Requires a Dagger or Claw. Also from personal experience IS favors phys bows (which are a bit more expensive) and heathshiver and has strong single target. All projectiles also. A thought that hit me today--the totem explode is the most quintessential Peak Path of Exile build with regards to subverting classic ARPG class fantasies (E. 2. To get decent clear you need to use GMP and swap it to a Slower Proj for single target, or use GMP with Pinpoint support. Spectral Shield Throw Attack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Attack Time: 0. When it collides with something it will shatter,. Get app. Returning "works" according to PoE's mechanics, it's just not particularly useful on Ball Lightning unless you can push an enemy against a wall at the exact distance that the returning projectile will get extra hits. Its priority is after pierce/fork/chain. 1. - Divergent Inspiration, Anomalous Greater Multiple Projectiles - Mana leech from Essence Sap (Amulet annoint) - #% increased Mana Cost of Skills per 10 Devotion mod on Militant Faith Critical Strike Chance: Aim for %100 crit chance. 153K subscribers in the PathOfExileBuilds community. 0: Tornado Shot's base damage has been increased by a flat 10% at all levels. 00% Effectiveness of Added Damage: 350% Projectile Speed: 375 Fires a slow-moving projectile that pierces through enemies, dealing cold damage. Will projectile become damage instance instead of trap for splitted projectiles and will those returned splitted projectiles inflict damage (at least once per initial projectile)?A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Ninja Profile <-Click for latest gear and "Time Machine" for gearing history. Corrupted No. EDIT: After playing a bit more with it, I realize that the best thing for damage is. It is unlocked by anointing an Amulet or a Blight. Projectile mechanics can interact in counterintuitive ways. Attack, Projectile, Chaos, Duration. I count about 50% of builds on poe ninja using a projectile tag skill. This can only be done with the hydrosphere gimmick. POE Anomalous Returning projectiles Wicker Man Spectre. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. Cost & Reservation Multiplier: 150%. 5% increased Projectile Speed This is a Support Gem. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. yobobly •. 3. Hey guys, returning projectiles cast on crit ice spear occultist build is here. 40% of the attack time is spent winding up, and the remaining 60% of the attack time is distributed equally between each fired projectile. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch. 21 Best Starter Builds Guide - Top 5 Best Starter Builds For Path of Exile Crucible League; PoE 3. Chaining off hydrosphere will proc secondary skill effects, including Spectral Shield Throw (SST)'s secondary shard projectiles. Ultimatum WILL be back in maps. - Power charges - Diamond Flask with crit chance mod - Inspiration charges - PrecisionBall Lightning Spell, Projectile, AoE, Lightning Level: (1-20) Cost: (12-23) Mana Cast Time: 0. It causes projectiles to return and pierce all targets while returning. If we add an Awakened GMP to this, it gets added to the Projectiles per second, making it go from 4 Projectiles per second to 9. When that footage was recorded, extra projectiles just straight up added extra projectiles to each attack, which caused huge numbers of oddly flying projectiles. 6. So unless you have some information on whether and why Nimis works differently, I'd assume they're the same projectile. Point Blank now has less of a penalty to ranged damage, scaling down to 50% of normal damage. Saw your build and tried it in SSF ruthless. Since that is out of way, is this combination a viable league starter and what ascendency will synergies the most with this skill. PoE Returning Projectiles Support. Cobra Lash Fires a poisonous projectile based on your weapon that will chain between enemies. This means that if a skill is affected by pierce, chain, and fork, it would first pierce x number of times, then fork, then chain x number of times. Less of a problem since one of the returning projectiles should hit. Acquisition. At this point, we only know 7 of the new support gems. Divergent Venom Gyre - Our primary skill, Throws projectiles that deal elemental damage. Mechanics. Divergent Lightning Trap can already return, so this is 14 divines (current price) and an entire ring slot for better coverage. Increased aoe seems to be giving the most overlaps for me. Fresh Meat Support. Can someone help me kno where to put in return proj gem? Currently running: Cyclone, Awakened CoC, Inspiration, Spellblade, Anomalous Ice Spear, and GMP. After the nerf to Vengeant Cascade, Return Projectiles Support was born. its a good support for straight up damage (39% more). It makes your projectiles return to you after their flight, but it makes them go in random directions too. Anomalous faster projectiles before 3. Full passive skill tree and gem link breakdown for our Spectral Throw Champion build, updated for Ultimatum 3. If that target is in the way of some of the returning projectiles then one of them can hit it but the others will not. It also comes with the added benefit of increasing your clear speed due to more stray projectiles returning to you, more chances to proc things like explosion etc. You normally need a 3rd target and more chains to gain more hits on a single target. about an unreleased skill) then requirements for a PoB may be waived. Additionally, with the change to vengeant cascade, we now get every secondary projectile to overlap for just an annoint, which results in 975% more damage for splitting steel (with 15 projectiles) - an equivalent damage effectiveness. 2. Lightning Strike as with other projectile based attacks, does not shotgun by default therefore we must use additional strikes and clever positioning to be able to do so. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. MORE SPEED :D Tattoos: +1 projectile, 8% flask effect, flask effect duration, movement speed. Returning Projectiles: Supports Projectile Skills. These projectiles return to you when caught and can be launched with Whirling Blades. It does not grant a bonus to your character, but to skills in sockets. " Thanks for correcting my noob moment of 2016. 00% Requires Level 28 A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.